Winter Ember
Sky Machine Studios | Blowfish Studios (2020)
My primary role in the production of Winter Ember was as a story artist from 2015 - 2019 with concept art work done at the very beginning of production and trophy icon design toward the very end.
A short snippet of the final product cinematic sequence I had storyboarded of Winter Ember.
Early exploration to find the look of the antagonist
One of Arthur's outfit designs. As production moved forward a more serious and detail oriented style was adopted.
One of the earliest pieces for the production before the visual stye had been found
Trophy icon pack for the Sony Playstation release
A small portion of "Blue Canary" cinematic
A small portion of the "Burial" cinematic